With the Frameshift Decal Framework, walls and buildings can be uniquely decorated with
torn posters, cracks or patches of paint. You have several types of blending effects at your
fingertips to achieve any result. To improve the visualization of decals you can also
use standard lighting techniques, such as bump mapping, parallax mapping and more.
Parallax especially looks good as it gives much more volume and allows such things as
bullet holes go deeper into geometry.
Our framework allowd you to create decals right in the editor during level development
design and runtime. Make your project more interesting and believable using our Dynamic,
Static, Skinned and Terrain Decals!