High-quality volumetric crystal gems shaders, materials and models/prefabs for you to instantly drop into your game.
Youtube Video | Unity Forum Thread
Features:
- Ready to use: 13 pre-made volumetric materials ready to be applied onto any 3D model (and mobile versions of all materials), 5 crystal models (and drop-in ready prefabs), 10 hand-crafted textures (volumetric height maps, etc), and shaders fully available.
- Volumetric Realism: Professional-grade AAA volumetric graphics technology using view-dependent math to make the object have depth and volumetric complexity.
- Customizable: Easily customize the properties (color, texture, values, etc) of existing materials or build your own volumetric materials from our available shaders and textures.
- Optimized: All materials are fully optimized (only single pass) using a custom graphics technique for fast volumetric calculations.
- High-End Graphics Technology: includes reflections, volumetric view-dependent displacement layers, refraction transparency, specular highlights, shadows, and volumetric inner-glow effect.
- Mobile Ready: We provide highly-optimized mobile versions of all of our materials/shaders as well, works on iPhone and Android devices.
- VR Ready: Volumetric effect works perfectly in all VR (and AR) applications (HTC Vive, Valve Index, Oculus Rift/Rift-S/Quest/GearVR/Go, Microsoft MR, Daydream, etc), single and multi-pass rendering paths. Supports instanced stereo-support.
Works in Unity 2017, 2018, 2019 and above.. Supports batching and GPU-instancing. Supported forward/deferred rendering paths and LWRP (Lightweight Render Pipeline), HDRP (High Definition Render Pipeline) and Universal Rendering Pipeline (URP). This effect also works on Console (XboxOne/Switch/PS4). Supports Fog. Note: URP/HDRP supported only on Unity 2020 and higher.
(Note regarding gamma textures on HDRP)
Support:
support@funktroniclabs.com
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