RetroBlit is a unique asset that brings back classic immediate-mode, code-only development, and leverages Unity for cross-platform support.RetroBlit is a different kind of retro pixel game framework (really). It aims to create an ideal, low friction framework for making pixel-perfect retro games from the early 90s era. RetroBlit takes advantage of the portability, and the ease of deployment that Unity provides, but does away with the Unity Editor interface in favour of a traditional game loop, immediate-mode, and code-only development.Check out the RetroBlit feature demoreel at itch.io!Try the WebGL example demo games BrickBust and Retro Dungeoneer which ship with RetroBlit (all source code and assets included).For a more information and a very in-depth documentation please have a look at these pages:RetroBlit WebsiteRetroBlit DocsFeatures:Pixel perfect renderingPrimitive shape rendering, lines, rectangles, triangles, ellipses, pixelsTextured line renderingMulti-layered tilemaps with extensive TMX file support which includes support for infinite maps, objects, and custom propertiesRendering to and from sprite sheetsRendering raw pixel buffersUnicode text rendering, with text alignment, overflow settings, and custom pixel font supportSprite packing supportA set of 30 tweening/interpolation functionsClippingCustom shader supportSound and music APIsSimplified input handlingOptional wide and tall pixel support (think 1980s computer games)Post processing and transition effects, such as scanlines, screen wipes, screen shake, fade, pixelate and moreSynchronous and asynchronous asset loadingGarbage Collection aware code, for smooth play without hiccups!