🚀 FPS Counter on steroids: monitor wide variety of stats on target device, configure for your needs, react to performance state, extend and read data using flexible API!🌎 Demo ▶ Videos 📖 Manual 📄 API Reference 💬 Forum 💌 Discord | SupportShows stats via 3 counters:• FPS Counter• Memory Counter• Device Information CounterHas a lot of customization settings.See it in action at the WebGL demo.📌 FPS CounterFrames per second, obviously ;DFrame time in milliseconds.Average FPS with customizable samples.Minimum and maximum FPS with prewarm.Approximate Render Time.Custom colors within 3 custom intervals.📌 Memory CounterTotal private memory.Allocated memory.Mono memory.GFX Driver memory (Unity 2018+, dev build).Optional Precise mode for extra accuracy.Customizable color.📌 Device Information CounterCustomizable color.OS: name and Platform type.CPU: model, cores count.GPU row 1: full model name.GPU row 2: API name and type.GPU row 3: shader model & VRAM.RAM: total amount on current device.Screen:resolution & refresh ratewindow size & screen DPIModel: device model.📌 Common featuresOptional background (invisible) mode.Global hotkey to enable / disable plugin.Global gesture to enable / disable plugin.Force FPS option to simulate low-end device.Keep Alive option to survive scene switches.Flexible counters anchoring.Smart update system.Independent counters update intervals.Background effect.Text Shadow & Outline effects.Custom colors and style for each counter.Custom scale, font, spacing, pixel offsets.And more (see screenshots)!📌 Overall highlightsEasy to start:detailed User Manualexamples scene and ready-to-go prefabsvideo tutorialsEasy to extend:full API Reference🔥 full C# sources included!Support and updates since 2014 💖Uses uGUI for rendering but supports fully customizable output through the API allowing you to read any counter value.🤝 CompatibilityAssembly Definition friendlymodern C# and .NET friendlyIL2CPP friendlyready to be integrated as UPM packageworks everywhere Unity works including VR platforms and WebGL📖 DocumentationUser ManualAPI Reference