♦ Full procedural geometry with parametric fillet edge
♦ All size parameters are animatable
♦ Full control over detalization (partial hidding, flip normals)
♦ Non-overlapped adjustable UV coordinates: planar, unfold
♦ 8 example/demos scene included
♦ Works on 5.6 and above, Mobile and WebGL , LWRP & HDRP ready
♦ Dynamic collider-free Raycast
♦ Full C# source code included, no dependencies
♦ Detailed DOCUMENTATION