Simple A* Pathfinding 2D (SAP2D) – pathfinding system for 2D games based on the A* (Astar) algorithm. The SAP2D system finds the shortest path between two points. You can easily implement your AI system or character behavior system with SAP2D pathfinding system.
The SAP2D system supports dynamic obstacles. You will be able to create physics game objects (for example: doors, falling rocks or boxes, moving platforms) and the path will dynamically recalculate.
The SAP2D system supports manually obstacles editing. It means that you just draw your obstacles on the grid without using 2D colliders.
Can be used in games with side or top view. Perfect to: Tower defense, Platformer, Roguelike...
Included demo scenes:
- GPS Demo
- Doors Demo
- Circles Demo
- Maze Demo
- Platformer Demo
Helpful Links:
[Documentation]
[Forum]
[Twitter]