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High-quality environment art package for AAA games V 2.1. Assets are well optimized, light for GPU and memory while the prefabs contain 3 to 4 LOD levels.Because this asset has not been updated since 2019, it's now on discount and only supported in the built-in pipeline!! (Purchase discretion is advised, you might have to make a few changes!)Check out the up-to-date versions:Rocky Hills Environment - Mega PackRocky Hills Environment - Mega Pack (SRP)Follow the development thread for more info and possible new resources/updates:Development ThreadCompatibilityThe pack is compatible with most versions of Unity ranging from Unity 5.0 to Unity 2019 and higher as it contains only art assets. Supported download version starting from 2017.1.0 up.Vegetation was made using Custom Tree Importer (CTI) which is compatible with Advanced Foliage Shader. The custom tree importer shaders provide realistic-looking wind and foliage with minimum performance impact so there is the possibility of use on lower-end platforms.Features and version updates:• FeaturesPBR materials and 4k texture atlases, light for GPU and memoryUnique cliff meshes with 4 LOD levelsModular boulders with 4 LOD levels346 prefabs total (optimized meshes, merge prefabs, and more)355 modelsA variety of ground tiles for summer, fall, and winterUnique wood texture tilesUnique 4k tree bark texture with roots16 particles1 shader for snow coverMesh and ground splats including snowSummer, fall, and winter seasons for all assets46 trees and 63 bushesHigh-quality grass models with variations and wind including "terrain versions"All trees and plants have realistic wind7 Example scenes with 4 terrains, one big terrain mapGeneral InformationYou can follow the step-by-step tutorial from the "CTI" setup video!• Please make sure that your project is set to use the linear color space in "Edit -> Project Settings -> Player"! The custom tree importer shaders will look completely unnatural in "gama rendering" and will cause your foliage to look fluorescent green which is not correct!!• Grass assets could be pretty resource-intensive so a solution like "Advanced Terrain Grass" is desired overall!Setup Instructions• Custom Tree Importer is compatible starting from Unity version 5.0 up to 2019 and above. (For Unity 2018, 2019, and later just import the "2018 foliage shader fix" provided in the "CTI" folder otherwise your foliage will not render on-screen!).• When using deferred rendering make sure you add the "deferred shader" and "deferred reflections" components in the graphics window by replacing the default ones.• All the trees have colliders setup, If you want to use them for the terrain engine just replace the mesh colliders with capsule colliders!For questions follow the thread or contact me via email: florianalexandru05@gmail.comPolycount and texture specifications:• Total triangle count of a prefab (all LODS)(ex: GenericCliffBRHE - LOD0 *1112(T) + LOD1 *941(T) + LOD2 *761(T) = 2814(T))Cliffs and rocks:- BoulderRHE: 922 triangles- CaveRHE: 1145 triangles- GenericCliffARHE: 4158 triangles- GenericCliffBRHE: 2814 triangles- GenericCliffCRHE: 4756 triangles- GenericCliffDTopRHE: 2912 triangles- ModularCliffARHE: 8212 triangles- ModularCliffBRHE: 7348 triangles- ModularCliffCRHE: 11084 triangles- ModularCliffERHE: 2772 triangles- LowRockMediumRHE: 1817 triangles- RockDetails All: 490 triangles- RockMediumBRHE: 1804 triangles- RockMediumCRHE: 702 triangles- IrregularStones All: 6170 trianglesProps:- GenericTree_TrukRoots: 10314 triangles- GroundSplatBRHE01: 4969 triangles- GroundSplatBRHE02: 4250 triangles- GroundSplatBRHE03: 7407 trianglesVegetation:- BeecthTree01Summer: 8278 triangles- BeecthTree02Summer: 27067 triangles- BeecthTreeOldSummer: 44180 triangles- GenericTreeSummer01: 23106 triangles- BeechBushDSummer: 7703 triangles- GenericBushASummer: 988 triangles- GrassASummer01: 180 triangles- FlowersA_Summer: 60 trianglesTextures:- Texture sizes: 4096 x 4096px (the majority of the texture atlases); 2048 x 2048px, 1024 x 1024px, 512 x 512px, 256 x 256px (tile textures, smaller texture atlases, particles, and splats)- Texture formats: "Tif" (all texture with alpha and merged maps ((Metalness, Ao, gloss)/masked maps)), "Png" (all albedo, normal maps and height maps)(Number of textures counting only the albedo for each material):- 1k, 512, 256 Textures: 28 Including ground tiles, particles and splats- 2k Textures: 56 Including ground tiles and smaller atlases- 4k Textures: 13 Including large atlases, props, and trees
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