These shaders were ported from shaders of the RetroArch emulator to Unity ShaderLab.
Note:
- Most are compatible with mobile, but the Xbr filters onwards are very heavy for the same, so the recommended would be 2xSal if you want to keep 60fps on cheap smartphones. OpenGL ES 3.0 API has more compatibility.
Download APK, WebGL, Windows
- Set your scene to Pixel Perfect, otherwise there will be distortions. See the example scene.
- Is GPL licence