PLACE and BAKE ----
At the same time
This tool is meant to be the ultimate prefab placing system.
It bakes all the stuff you placed in a single click, so you can add detail to the scenes and take care about the performance in the same stroke.
Also you have the PHYSICAL DROP feature, that will make you scatter in a very natural way.
TONS OF OPTIONS
This tool has more options than any other of its kind, and is very easy to learn. The workflow has been carefully designed.
List of features:
- Super Friendly UI and UX
- Brushes File System
- Baking of materials and textures
- Baking placed meshes
- Physical Drop System
- Vertex Color Variations (using gradients)
- Lots of placement settings
- Randomization options for everything
- Alignment to Surface and to Stroke
- Slope avoiding
- Grouping and sorting options
- Eraser with variable density
- Precision placement tool
- Different settings per object
- Unity's Undo/Redo compatible
- Compativity with terrains
Source Code Included!
The baking system is compatible with all materials, textures and shaders.
To use this tool you only have to:
- Create a brush
- Drag and Drop the desired objects
- Start painting all over the scene and play with the options!
I hope you enjoy the tool.
And please, let me know any idea, suggestion or bug, so we can make together the ultimate placement tool!