All pack materials can be automatically converted between URP and HDRP using the tool in Windows->Quantum Theory|Playable Demo |
Forum |
Tutorial |
"Pete produces some of the best content I've seen in the Unity Asset Store. Not only are the assets technically precise, but they are artfully crafted and provide high-end results for any Unity project." -Wes McDermott, Allegorithmic Substance Specialist
Continuing the Rome Fantasy Pack series, Rome: Fantasy Pack II brings classical Roman exteriors and interiors to your Triple-A projects. Construct Roman temples and other exteriors from a bevy of modular prefabs and props such as ionic and corinthian columns, statues, elegantly carved friezes, and more. Detail them further with an exhaustive list of options for their interior including friezes, brass decor, even fresco paintings. Combine with Rome Fantasy Pack I and blow away your audience.
Features:
-Extensive Modularity; walls, doors, roofs, stairs. Construct your interiors and exteriors using the prefabs, then use the included Combine Mesh editorscript to reduce drawcalls and make it a prefab.
-Jaw-dropping Materials: Custom-made Roman frescos and mosaic art, many based on their real-life counterparts meticulously reconstructed for use in 3D.
-Amplify Shaders: Explore how the shaders are made using Amplify Shader editor. Wetness, stains, and even decal shaders. Special effects like puddles can be painted with vertex colors.
-No Photo-sourced Textures: Rome is built using the cleanest, sharpest material data possible via custom Substance Designer and Substance Painter workflows. No more blurry, high contrast, photo-sourced images that are double compressed and sent through a destructive image process.
-Artifact-free Normal Mapped Objects: Enjoy beautiful props with clean, custom normal maps from high poly sculpts.
-Huge Library of Props: Roman furniture, interior and exterior home decor, lighting props, authentic columns, and more.
-Cultural Detailing: use the 100+ fresco and frieze decals to give your Roman architecture and towns that authentic feel.
-Area-weighted Normals: get the smoothest geometry and lighting by modified vertex normals.
-Demo Scene: Of course!
-Architectural Demo Scenes: Example layouts of interiors and exteriors made using the prefabs included.
-Unparalled Support: Got issues? Need some help? Shoot me an email using the address at the top. Don’t forget your invoice number as proof of purchase!