The Mad Vulture Games Editor Essentials will give you some very handy features which you might miss in the Editor.
Mad Vulture Games Website
Feature Video and How-To
Feature Video Mesh Combination and How-To
Combine meshes
Let's you easily combine your existing level object meshes into combined geometry, saving draw calls and vertice count!
Automatically let the tool combine your hundreds and thousands of level objects such as foliage, rocks and so on!
Align objects
Searching for a "Set to ground" option? Here you go! This feature allows you to align a couple of selected objects all at once to a certain direction, or towards each other. Working with all kinds of colliders. You simply don't need to hassle with the placement anymore.
This works in any direction. You can set your objects to the ground, to the left, right, up down and so on. And finally you may also align one object to another, copying it's position and rotation over from each other.
Random rotation and scaling
This is also cool. Select your objects, define the minimum and maxium scaling factor and hit the magic button. All selected objects will be scaled to give you a randomized placement of those objects. Also, it allows you to randomly rotate objects around their Y axis. Works especially well with the alignment option to set your objects to the ground.
Mass rotate
Ever wanted to rotate a selection of objects by a certain amount of degrees, yet individually rather than using the selection center/pivot? Sure thing, do so! This feature let's you choose between local space and global space. Just put in your desired rotation addition, select the rotation space and boom, there you go.
Hierarchy Flattening
Tired of picking single objects by hand to get them up in the hierarchy? Yes. Just select a parent, chose one of the flattening options, hit the button and see how your child objects travel up the hierarchy!
Selection information
This nice little panel gives you various information about the current selection of objects. Right now it shows how many mesh filters you have selected, how many triangles and how many vertices. Very handy to get a quick idea about the complexity about your objects!
All these tools have been created especially with mass object placement in mind but come in very handy for usual tasks as well. This is just the basic functionality and will be extended over time. Grab your copy now to get free updates with increased functionality!