Procedural gear creation inside Unity.
Also creates procedural worm gears.
Simulate gears at runtime. A driver script will run your gearboxes.
+ as many parts as you want for complex and detailed gears
+ edit/move vertices in the scene view or in inspector
+ create gears with shafts, recesses or holes in one object
+ one or more materials can be used. Each part could be look different.
+ cone gears
+ helical gears (sloved gears)
+ internal teeth gears
+ different uv mapping options and an automatic mapping option
+ gear objects can be used as any other game object (add material, copy, make prefab...)
+ options to save prefabs, duplicate and save mesh