Animated turret system with AI and prediction coordinating attack between multiple targets.
Demo here!
Just place some turrets and add the target script to a gameobject with a collider, and the battle can begin.
You can adjust:
Fire delay
Range
Projectile speed
Angular aim speed
Use of linear prediction
Distributed AI included.
You can adjust the target priorities:
Distance
Target acceleration
Last target
Other targets aiming
Angle from current direction
Target health
Precision
[Add yours here]
Turrets slice the AI task between frames for efficiency.
Turrets fire Projectiles and damage is distributed, using an simple damage system.