View the design page.
The Runnerbot includes a rigged and game ready character asset, alongside some simple environmental assets for her to run around in.
All assets include 2048x Diffuse and Normal maps; the Runner bot includes an additional emissive map. She was designed to be a high quality mobile asset.
I recieved some feedback highlighting a discrepency between the Runner's vertex count in Maya, and her vertex count in Unity (a bit over double). I'd love to hear about how she's performing for you, and if you have any complaints or concerns, and suggestions for her optimization. If there's enough interest, I can update this package with a secondary, more optimized version alongside the higher rez model.
Feel free to email me.