This package is intended to be used with the latest versions of Unity, with the built-in 2D features! There are dozens of unique assets, each hand painted in very high resolution. An entire forest world.
* Grounds/Hills, Underground capability, "Block" Level features.
* 61 Blocks to build any shape you'd like.
* 5 Levels of depth, from far background to foreground (2 levels of mid-background), w/ Parallax scrolling (script included)
* Trees painted for each level of depth.
* Assets: Tons of options including gravestones, shrines, a temple and more.
* "Features" which can be added to trees and other assets to create unique looks and avoid repetition.
* Root system for underground allows you to easily and quickly create unique and custom root designs.
* Using Color Correction on the Camera (Pro-Feature), turn the entire map into a sun-set or night time scene!
WEB PLAYER DEMO: Demo scene with all the assets
WEB PLAYER DEMO GAME: Demo game.
[NOTE] The Demo Game includes characters, particles and animation that are NOT included in this package. The scripts and game level are, however, and are included without support (scripts) to help you get started if you'd like. The demo here is simply to show how you can mix 3D models (specifically ones from the asset store) and Particle in with our Level to create a full and complete game very quickly.
UNITY FORUM: Talk!
Artist: Kellan Jett
IMPORTANT BEFORE IMPORTING!
Looks like the Sorting Layers aren't brought over in the package, and unfortunately it also looks like adding them in your new project before importing the package doesn't re-link the layers, so they're all "missing".
We'll contact Unity to see if this is a bug or if there's another way of doing it, but for now, to see the demo project properly you'll have to first make sure your project is set up for 2D (when you create the project, selection @ the bottom of the new project window).
Next, add sorting layers (Edit -> Project Settings -> Layers and Tags) for the following:
Sky | Background | Mid Background | Character | Foreground | UI
Our test indicate that even if you have the exact layers pre-named, in the exact order we have in our export, they still end up "missing" in for each asset. So you'll have to re-layer them. This can be tedious, which sucks.
Background Far = Background Layer
Background Near 1 & 2 = Mid Background Layer
Background Sky = Sky Layer
Foreground = Foreground Layer
Demo Player, Play Field, Play Field Assets = Character Layer
Even selecting all objects can take a long time due to the nested directories. It may be better to simply just start building your own level. We'll update if we find a fix.