The final Inverse Kinematics solution for Unity.What can I do with Final IK?Take a look at over 30 (and counting) demo videos on YouTube.What does it contain?VRIKBakerFull Body Biped IKBiped IKCCD IKMulti-effector FABRIKLook-At IKAim IKArm IKLeg IKLimb IKRotation LimitsGrounderInteraction System+ 62 Demo scenes with example scripts for all componentsHow does it perform?DesktopMobileVRLinksPublisher's WebsiteSupportHelp, Community & Support TicketsOnline User ManualOnline Script ReferenceDiscordE-mailssupport@root-motion.comcontact@root-motion.comWhat are your plans for the future?Continue improving Final IK, it's documentation and add more features. I will be concentrating mostly on developing the Full Body IK and VR IK part of the package, based on Your feedback and practical use cases.Anything else I should know before buying?Make sure to read the Online User Manual about the components that interest you the most.There is a section about the requirements and limitations of each component.Looking forward to working together,Partel Lang - developer of Final IK- Works with Humanoid, Generic and Legacy rigs- Tested on Standalone, WebGL, IOS, Android and all VR platforms including Oculus Quest- Full source code included- Custom undoable inspectors and scene view handles for each component- Warning system to safeguard from null references and invalid setups- Optimized for great performance- Modular, easily extendable. Compose your own custom character rigs- HTML documentation, fully commented code and tooltipped components- Tested on a wide range of characters