COMING SOON:
Dialoguer version 2.0!
Dialoguer is undergoing a large update! It's been a long-time coming, but we're almost ready to release. Keep checking back for more info.
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NOTE: When upgrading from an older version of Dialoguer, check the README.txt file on instructions on how to handle the process.
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Dialoguer is a visual, node based dialogue editor and management system. It allows you to quickly and easily create dynamic, branched dialogues for your scenes and characters, and gives you an easy way to play them back at runtime, similar to Final Fantasy and Mass Effect. More info below.
Features
- Node based Dialogue editor
- Dynamic dialogue trees
- Local/Global variable system
- Easy to use event-based skinning API
- Even easier runtime playback API
- Includes 3 pre-made skins, with more to come
- Supports all platforms
- Works with all GUI solutions, including UGUI, IMGUI, and NGUI
Links:
Official Website | Demo | Videos | Getting Started | Nodes | Code
Works on all platforms, including Mac/PC Standalone, iOS, Android and Web.
Compatible with all the major UI solutions, including UnityGUI, NGUI and Daikon Forge.
Dialoguer allows you to focus on the creative work behind your dialogue system, by dealing with all of the dialogue-system back end things that would usually take weeks or months to create. With Dialoguer, you can have a dialogue system in your game running within minutes. Dialoguer also comes with an assortments of skins, free to use in whatever project you want.