Simple component to sync the JawBone of your character with a batch of AudioClips.
Web Player Demo
How this works:
1. Add the component on a Gameobject, it’s better to select your character and add this component.
2. Drag and Drop the jaw bone of your character to this component JAW.
3. Set the default audio volume of the Audioclips.
4. Set the initial position of the jaw. (Default: 0)
5. All is Ready!
Features:
- You can also use AutoPlay toggle to play the lip sync when scene starts.
- You can call the lipsysnc and customize which audio plays from the script.
Please read the README.txt File for more information.
More:
- The Demo scene is also available in this package.