Experience this dynamic orchestral music created specifically for games.
Instead of independent loops, this set brings along three loops of different intensities, to be seemlessly crossfaded into one another.
Use the high intense version for suspense-packed fighting scenes and slowly fade back to the lower intense version after leaving combat or successfully hiding from the enemy.
In the interactive demo you can listen to the different intensities by walking through the colored rooms (green: low intensity, red: high intensity).
Interactive Demo here
or
Music-Only Demo here
The interactive demo is created by placing sound emitting capsules in each room, which lets the music crossfade when moving between the rooms. In your game you will most likely not want such a setup, but rather have a little script that does the crossfading on certain events (e.g. entering combat). The Scene is created for demo purpose only.
Hope you enjoy.
Please don’t hesitate to contact me if you have any questions. Thanks.