Need a quick and easy object pooling script...Well you're in luck. Too many object pooling script are confusing with pages and pages of documentation to read though. Rather than learn someone else's syntax, just get your hands on a copy of Pooled. The simplest way to pool objects in your game.
No need to create a bunch of fields that you don't need. Pooled is made to be as simple to use and setup as making a new gameobject.
Just create your prefabs and drop them into the Pool Manager script and tell the system how much you want of that object. Then will one line of code,
PoolManager.instance.Spawn(pool, index, position);
you can spawn your object. Pooled also allows for multiple pools to be used so you can group your objects together for better organization in your game.
*** Audio support is live in version 1.1. Hope you enjoy the free content! ***
Just create an empty game object and drop the AudioManager.cs onto it. Then drag some audio clips onto it and thats it!
Don't give yourself a headache trying to figure out all these other system, just get Pooled and start living the easy life.
Any questions contact me@ drobinson@taptoongames.com
Visit the forum@ http://forum.unity3d.com/threads/237574-RELEASED-Pooled-Object-Pooling-System