This includes the SetRenderDepth script, which sets the shader's render queue depth at runtime. This forces objects to render in a specific order, critical for properly rendering overlapping sprites and transparent planes.
Compatible with Unity 5 and 4.
Features:
- Depth Sorter view provides high level control over the whole scene.
- Sort items by depth or their z-position.
- Shift the render depth of multiple game objects at once.
- Lock the depth of objects to prevent changes.
- Includes the Multiplane transparency shader.
- A static API is provided for easy integration with your own scripts.
Documentation:
Documentation