The Race Positioning System is a complete solution for turning your scene into a race. It can calculate race standings at runtime and provides many optional features including laps and checkpoints. It supports all race types for any kind of moving object.
The advanced editor tools and modular nature make it quick to learn and easy to use. For advanced users, the code is clean and easy to follow with many comments and a detailed documentation.
The Race Positioning System can be setup in a scene in just a few minutes, saving you hours of time to do what you do best.
Features:
- Race Standings system
- Lap System
- Checkpoint System
- Works with any moving object; cars, airplanes, humans, boats, bikes, etc.
- Supports all versions of Unity 4.6 - 5.x - 2017.x
- Supports new Unity UI and legacy UI
- Supports all race types; laps, sprint, multiplayer, etc.
- Supports unlimited number of moving objects
- Advanced editor windows and custom inspectors to save time
- Modular setup, add as many UI elements as you like
- Written in C#
- 4 demo scenes included
- Includes 5 sets of textures for race standings
- Detailed documentation and tutorial included
- All source code provided full of comments
Demos:
Not Included in Package:
Race Demo:
WebGL, Win 32bit, Win 64bit, Mac, Linux
Included In Package:
Airplane Demo:
WebGL, Win 32bit, Win 64bit, Mac, LinuxLap Demo (with Checkpoints):
WebGL, Win 32bit, Win 64bit, Mac, Linux
Lap Demo (without Checkpoints):
WebGL, Win 32bit, Win 64bit, Mac, Linux
Sprint Demo (with Checkpoints):
WebGL, Win 32bit, Win 64bit, Mac, Linux
Other Links:
Forum
Website