Create fully animated books in your game using MegaBook, it is a complete procedural book builder and animator with an advanced page turning animation system and content builder.News - MegaBook 2 has been released please check that version first as it is much improved. This version is kept for people using Unity versions prior to 2019 or who do not want to use Burst and Jobs. MegaBook 2 is fully compatible with Unity 2019, 2020 and 2021 and later.MegaBook can also be found in our MegaFiers Bundle and the Chris West Bundle.If you have ever needed an animated book in your game then MegaBook is what you need, it is a complete procedural book builder and animator with an advanced page turning animation system and content builder.MegaBook allows you to quickly and easily create multiple page books with page turning animation in Unity. You can have any number of pages and have the system generate the page meshes for you or you can provide your own custom page meshes or objects and the system will animate those and create a complete book for you. You have complete control over the textures used for the pages and there are options to allow you to have background textures and content textures merged with a mask option. You also have complete control over the generated page meshes with options to control the size of the page and how many vertices are used to build it.Special Early Adopter Price for limited time.MegaBook WebsiteNew Mesh Content System VideoVideoSome Features- Works with all versions of Unity from 3.5 to 2022- Works with all Render Pipelines- Fully Animated 3D pages- Add any mesh objects as page content- Works in Unity Free- Control where and how pages turn- Natural Page turning with extensive controls- Create a book in a couple of clicks- Any number of pages- Easy control of book thickness- Masked texture content- Procedural page meshes- Option to use custom page meshes- API for controlling your book- Attach objects to pages such as NGUI objects- Full source code includedWorks with all versions UnityWorks with all Render PipelinesWorks on all Platforms including AR, VRFull Source Code