The Input Event class makes it easy to just think about the actions.
No need to worry about checking for mouse clicks or key events each frame.
Just subscribe to the events :-)
Events supported:
* Key events (any key, specific key)
* Mouse events (move, buttons, drag)
* Touch events (start, drag, end)
* TouchAndMouse (single interface for handling both as the same)
* Axis events (start, change, end)
* Button events (down, up)
Comes with well-documented C# source, a really silly programmers art flappy bird example scene and an example scene showing TouchAndMouse in action - multitouch ready. Enjoy!