Announcement [24/Sep/2020]
Dear customer, new Wireframe shader designed for Unity 2019-2020 supporting URP and HDRP with ShaderGraph and AmplifyShader Editor is in development. Planned release date: October 2020.
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The most wanted and demanded wireframe shader.
• 100% shader effect
• No script rendering
(GL.Lines)
• No use of second mesh/camera/material while rendering
• No DX11 required
• Mobile ready
• Single shader pass
• Single draw call
• Quad and Triangle wireframe rendering
• Skinned meshes - YES
• Includes shaders for Mobile, Desktop, VR, Consoles and WebGL
• Various parameters for Wireframe visualization
• Wireframe distance and dynamic fade effects
• Tessellation and Global illumination support
• Special Wireframe projector shader
• Wireframe Texture Exporter tool
• Simple, fast, beautiful ... amazing
More info on Forum.
Try before purchase.
Note:
Blendshapes are supported only by Geometry and Tessellation shaders.
Supported render pipeline: Standard