Links: Tutorial Video | Documentation
FEATURES
● View dependent, selection based local grid
● Move & rotate selected objects with hotkeys with customizable increments
● Quick Save/Load Views & Selections
● Cycle through your previous selections
● Traverse the hierarchy up and down with click of a button
● Child compensation - Move parents without affecting the children
● Parent or unparent your selection with the click of a button
● Per axis snapping for translation, rotation, scale
● Quick-snap objects per axis
● Rotate objects around their mutual center, around their individual pivot or around a specified point
● Smart focus, keep objects in the view while moving them around
● and more...
SnazzyGrid improves your workflow in Unity tremendously. It saves you so much time, it's a true lifesaver. We consider time as very valuable and so should you. Don't think twice, just get it, thank us later. If you are on the fence just read the reviews. The selection based grid makes it stand out but the other features like child compensation, quick-parenting, hierarchy up/down, selection/view saving, per axis snapping, smart focus, (and more) make it a truly unique product. Our promise: it will save you hours each day.
With a learning curve smoother than babyskin, you'll have it integrated into your workflow in notime and once you used it you'll always want to have it in your projects.
SnazzyGrid2 is used extensively in the featured "Made with Unity" game D.R.O.N.E.