Save time and space with Texture Raw Data Builder, the simple way to get your raw texture
data feeding "LoadRawTextureData" function.
Our code asset allows you to extract raw data from a Texture2D object or from a Color32[] array
in any of the supported format:
- Compressed (DXT1 & DXT5)
- 8 Bits (Alpha8)
- 16 Bits (ARGB4444, RGBA4444, RGB565)
- 24 Bits (RGB24)
- 32 Bits (RGBA32, ARGB32, BGRA32)
All optimized managed .NET code (no native code).
Can be used at runtime, or in a editor script.
Demo and usage instructions included.