SVGAssets
Mazatech S.r.l.
$0.0
$125.00
100%OFF
Date |
Price |
---|---|
Date |
Price($) |
03/18(2018) |
125.0 |
05/30(2023) |
0.0 |
11/21(2024) |
0.0 |
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SVGAssets is a plugin for SVG rendering, supporting some static features of SVG Full1.1/Tiny1.2; it allows to keep the SVGs and render them on the target platform at runtime, at the desired resolutionDocumentation | Website | ForumSVGAssets is a FREE plugin for reading and rendering SVG files on Texture2D objects, supporting some static features of SVG Full 1.1 and SVG Tiny 1.2.SVGAssets simplifies the management of image assets for all those projects that need to run across a wide range of devices with different resolutions: using the plugin, the developer keeps all image files in SVG format and render them on the target platform at runtime, at the desired resolution.The API exposes methods for the manipulation of viewports, drawing surfaces and SVG documents: there are methods for creating drawing surfaces, load SVG documents, get their information and draw them on surfaces. The Document Object Model (DOM) is not exposed because the plugin is aimed to the rendering only.For projects that need to run across a wide range of devices, with different resolutions, SVGAssets simplifies your life: a single SVG file is enough, you won't need to maintain multiple copies of the same texture image, at different resolutions, anymore!Automatic generation of sprites from SVG filesReally optimized texture atlasing, built at runtime on the target deviceAutomatic deployment system: textures removal and regeneration on the target deviceFinal player file size reduction, avoiding bitmaps deployment at all!Separate rendering of first level groups (SVG 'g' tags)Based on the robust AmanithVG SRE rendering engineReally high antialiasing quality: analytical pixel coverageCross platform: desktops (Win, OSX, Linux), mobile (iOS, Android), 64bit support!Web Player is not supported.Windows Store Apps is not supported.Vulkan backend is not supported.SVGAssets consists of:a native Unity plugin that is Mazatech's AmanithSVG Lite SDKa low level C# layer, that uses the Platform Invoke mechanism: PInvoke allows .NET code to call functions that are implemented within the AmanithSVG C/C++ native .dll (Windows), .dylib (MacOS X), .so (Linux). It is important to understand that the main benefit of this approach is in the ability to call the same C/C++ code on all .NET platforms.a high level C# layer that abstracts some details of the low level APIan even more higher level C# layer that consists of Unity specific (integration) scriptsSome headlines about the native plugin:Standalone: the library does not have external dependencies, it can be used just as isCross platform: the API, and so the rendering, remains consistent across all supported platformsReally fast rendering and high antialiasing quality (analytical pixel coverage)