Tripswitch makes it easy to craft complex puzzles for your Unity game.
Want Portals?
Want Switches?
Want Levers?
Want Moving Platforms?
Want Doors?
Want Stairs?
Want Elevators?
Want Lifts?
You can have it all!
No scripting required!
You can make a portal or teleporter to another room, a rising lift, or a door that can open and close.
This system makes it very easy to define relatioships between things that activate, and things that get activated.
You simply move an object into its start position, push a button on the script to record it, then move it into its end position and push a button to record that. You can then tell a switch, area trigger, or button to send messages to that object when its activated.
Can be used for First Person Shooters, overhead puzze games, dungeon crawlers, or anyting you can imagine. Included art assets are primitive but it is easy to create your own and link the scripts to them. Switch positions are recorded positions in the game world as well.
Includes two sample scene files, prefabs for each kind of object, and videos that illustrate how to set up a few common scenarios.
Demo videos:
Making a pushbutton: http://youtu.be/xqJD02edSNY
Making a rising staircase: https://www.youtube.com/watch?v=XUF6qe2e1lM
Making a drawbridge: https://www.youtube.com/watch?v=tzSauXNLEk8
Making a moving platform: https://www.youtube.com/watch?v=dGhuXtMgJiQ
Special thanks to Bob Berkebile for iTween (http://itween.pixelplacement.com/index.php)