A Set of modular bone props.
two tiling textures, two shaders, eight groups of bones, and nine individual skeleton pieces
The bone models range from 50 triangles, up to 400, with some assemblies being 2500 in total.
1024 textures, and a shader that blends between the ground and tiling bone material using a heightmap and the vertex colors of the mesh.
The bones are designed to be used in tandem with the terrain materials to create convincing piles, while using relatively little geometry.