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Please remove previous version before upgrade.
VertexDirt is a Unity plugin for baking ambient occlusion to vertex colors.
It not uses lightmaps, no need of unwrapped uv coordinates. Good for mobile game development. Scriptable render pipelines (URP, HDRP) also supported.
This package contains:
- Ambient occlusion baking editor tool
- Mesh saver (with vertex colors) editor tool
- shaders with vertex color support
- sample scenes