A simple script library for Settings and Input manipulation. Gives users the ability to modify controls in game, as well as save advanced details for the game to a file on the system of unlimited size.
Using a singleton design model, the settings object need only be applied once and will be maintained throughout scene changes. This will give you, the developer, the ability to access it statically without any need for messy game object replication.
Supported Types: String, Integer, Float, Boolean, Color, Vector2, Vector3, Vector4, Quaternion, Date/Time
Comes with example scripts and scenes.