Dungeonizer is a lightweight dungeon generator for Unity. Generate modular dungeons in editor or runtime, using your own walls, rooms, doors, enemies, chests, decorations, start points, and exitsGenerate playable tile-based dungeons in seconds.Dungeonizer is a lightweight procedural dungeon generator for Unity, designed for developers who want fast results without learning a huge framework. Use it to create modular 2D or 3D RPG dungeons, roguelike levels, maze-like layouts, cave-style rooms, prototype maps, and runtime-generated environments.Dungeonizer focuses on one thing: simple, customizable dungeon generation that you can understand, modify, and use in real projects.Whether you are a beginner who wants a generator that works out of the box, or a programmer who wants a hackable base algorithm, Dungeonizer gives you a practical foundation for procedural level creation.Why Dungeonizer?Many dungeon generators are powerful but complex. Dungeonizer is built for developers who want something faster, simpler, and easier to customize.You can generate dungeons directly in the editor, or create them at runtime while the game is running. Use the included sample assets, or plug in your own wall, floor, corner, door, enemy, chest, decoration, player, and exit prefabs.Dungeonizer is especially useful for:RPG dungeonsRoguelike and roguelite levelsDungeon crawler prototypesProcedural room-and-corridor layoutsLow-budget indie gamesRuntime-generated levelsFast level design experimentsCurrent FeaturesEditor generation: Generate dungeons inside the Unity Editor for fast level creation and testing.Runtime generation: Generate dungeons on the fly during gameplay.2D and 3D support: Build tile-based dungeon layouts for both 2D and 3D projects.Custom wall and floor prefabs: Replace the included samples with your own modular dungeon pieces.Custom room support: Add handcrafted rooms to specific areas of your dungeon for more controlled level design.Adjustable tile size: Match the generator to your own grid scale and prefab dimensions.Adjustable corridor size: Create narrow tunnels, wider paths, or larger connecting areas.Customizable room count and room sizes: Control how many rooms are generated and how large they can be.High-speed generation: Designed to stay fast even with very large dungeon layouts.Start prefab support: Automatically place your player, spawn point, or custom start object.Exit point generation: Add an exit, goal, portal, stairs, or next-level trigger to the generated dungeon.Automatic dungeon population: Place enemies, chests, decorations, doors, goals, pickups, or any custom prefab type.Door support: Automatically generate door locations for dungeon rooms and corridors.Custom corner prefabs: Add corner pieces that rotate automatically to match the generated layout.Sample assets included: Includes sample tileset assets to help you get started quickly.Custom Prefab PopulationDungeonizer can automatically populate your generated dungeons with your own prefabs.Examples:enemieschestsdecorationstrapsdoorsgoal objectscollectibleskeysportalsNPCsboss room objectsThis makes Dungeonizer more than a layout generator. It can help you create playable dungeon spaces with content already placed inside.Custom RoomsDungeonizer now supports custom rooms, giving you more control over your procedural levels.Use custom rooms for:boss roomstreasure roomspuzzle roomsspawn roomsstory roomsshopsspecial encountershandcrafted set piecesThis lets you combine procedural generation with intentional level design.Included Sample AssetsDungeonizer includes sample assets so you can test the generator immediately.You can use the included tileset with Dungeonizer projects, or replace it with your own modular dungeon prefabs.Built for SimplicityDungeonizer is designed for low-budget indie games and developers who want a generator that is easy to understand.The goal is not to hide everything behind a massive framework. The goal is to give you a clean procedural dungeon system that works, can be customized, and can be extended when your project needs more.Simple to use.Easy to modify.Fast to generate.Flexible enough for real game prototypes.Great Forsolo developersprogrammersstudentsprototypingjam gamesindie RPGsroguelikesprocedural dungeon crawlerslow-poly 3D dungeonstile-based 2D dungeon gamesCommunity TutorialA Dungeonizer tutorial by John McGarey is available and can help you get started quickly.Forum and support links are available on the package page.Check out this awesome Dungeonizer tutorial from John McGarey



