This asset is a smart system for detection and management surfaces via register materials/textures for this.
It can work both with meshes materials and with terrain textures.
And many other features.
See it in action on our webGL Demo.
• Clean interface.
• Register new items via drag and drop,
single, multiple or any folder.
• Search and filter.
• Quick highlight and preview.
• Easy and flexible API,
allows you to quickly and easily get info of current surface from code.
• Extensions of RaycastHit is able to:
- [String] GetSurface.
- [Material] GetMaterial.
- [Texture] GetTerrainTexture.
- [Bool] TryGetSurface(out String).
- [Bool] TryGetMaterial(out Material).
- [Bool] TryGetTerrainTexture(out Texture).
Please, check out readme file and example scene after purchase.
Modified version of this asset used in:
Advanced Shooter Kit.
Smart FP Controller.