Now supports Unity 5 Standard Shader!
Never again will your hero's sword be cutting into his own body! The NeverClip shaders solve the issue of clipping between 2D or 3D models! For all you really smart people, it's technically also a cheap way for shaders to write to the depth buffer.
Unwanted intersecting geometry is a thing of the past!
NeverClip pulls user-specified geometry out of any visible intersections, removing many clipping bugs.
Fixes cloth clipping with scenery!
NeverClip makes sure that your interactive cloth(or 3rd party cloth) will not intersect with other geometry. Making it as realistic as possible!
Comes with 7 must-have NeverClip shaders!
Diffuse
Bumped Diffuse
Specular
Bumped Specular
Unlit
Back Side (for double-sided)
Back Side Always Dark (for double-sided)