This unility saves all static variables marked with attribute [Config] to ini file. After game launching, parameters will be loaded from files. Do not need to rebuild the game after parameters changing.
You can change parameters in config file.
How to use:
- Drag & drop ConfigManager prefab into the scene
- Open your scripts and mark static fields you need with attribute [Config]
- Window-> ConfigCreator-> Create config file
- Done!
Tested on Windows only!