TreeGen allows to generate near-realistic trees using L-Systems rules. Trees are generated on the click directly in Unity, so it won't need to spend hours in modelling and exporting models to Unity. Models created with TreeGen are still large, but quickly generated large and detailed tree can become an accent of the town in game.
Features:
- Single-click trees generation
- Procedural branches texture setup
- Easy to change tree sizes
- Tree shape, branching structure and leaf parameters
- Saving - loading system
- Mesh partitioning system
- Grids for large number of model varieties
- Unity Terrain optimized forest placement
- Pure C# source code included
Continuous development and support of TreeGen will be ongoing in the future; new features will be included as free updates for existing users. I am open for feedback on forums. Demo is also awaiting for your attention, where you can take a closer look yourself how these trees looks like.