A photoreal & highly optimized pack of rock surfaces & a waterfall that could be arranged seamlessly in many ways.Features:This is a photo real pack of rock surfaces and a waterfall that could also be rearranged seamlessly in many ways, for example by duplicating the geometry and modifying it, adding deformers like "bend" or breaking it down to several smaller elements and rearrange them in different ways.Usage:This geometry is meant to be used with a self illuminated shader also known as a "surface shader" or an "unlit shader" regardless if its used for films or games. Ideally you should choose the right balance of how much the geometry is being affected by lights in the scene versus how much it's self lit by its diffuse texture.