 
This is a highly detailed car used in 3rd person racing games. The interior is modeled, but not as detailed as the exterior. The car comes with 3 different skins for you to choose from.
It is made up of 7,910 triangles ( 4319 vertices ). I've also included 3 seperate LOD versions of the model all set up in the prefab (using the LODgroup component).
LOD1 has 3183 triangles ( 2146 vertices ) 
LOD2 has 1570 triangles ( 915 vertices ) 
LOD3 has 414 triangles ( 251 vertices ) 
The car comes with three separate materials: 
1) Main body ( diffuse / normal / gloss map ) 
2) Windows ( diffuse / alpha ) 
3) Rims ( diffuse / normal ) 
I've also included an extremely lowpoly mesh to be used as a collider.
 
 
 
  
  
  
  
  
