
Resize,
LOD add,
Shadergraph-outline add,
Texture, UV adjustment,
The Marmoset rendering screenshot has been replaced with a Unity rendering screenshot.
Ani add
idle,humanoid system.GenericThe work was done based on URP. The toon outline shader was created using Shader Graph. It can also be used in HDRP. In the Built-in render pipeline, to achieve a toon outline effect, it must be handled through scripting or modeling. Only PBR can be used.Number of textures82-Albedo,normar,mask(Metallic, Smoothness Map)Texture dimensions2048x2048Polygon count of [Model Name]Skull_A_20,603 triSkull_B_14,800 triSkull_C_16,660 triSkull_D_15,544 tiSkull_E_15,172 triSkull_F_14,156 triSkull_G_22,528 triSkull_H_20,488 triGoblin_A_11,529 triGoblin_B_10,313 triSkull_npc-20402 triPet_Npc-10382 triGuard_Npc-5814 triStand-1974 triBox-56 triSwoard-428 triSkull_Barral-4857 triBoom-800 triBook-180 triMimic-4466 tritreasure chest01-12990 tritreasure chest02-2832 triStand-1974 triDevilSword-3062 triSkullBroA_19,840 triSkullBroB_26,944 triSpider_A_14,640 triSpider_Color variation A_14,640 triSpider_B_14,230 triNumber of meshes/prefabs28/29Rigging: YesAnimation count15Animation type listidle/ open/ closehumanoid/GenericUV mapping: YesLOD information: yesSkull_A_LOD0=20,603 tri_LOD1=14,751 tri,LOD2=6460 tri.Skull_B_LOD0=14,800 tri_B_LOD1=10,330 tri,LOD2= 6444 tri.Skull_C_LOD0=16,660 tri_B_LOD1=11,196 tri,LOD2= 7120 tri.Skull_D_LOD0=15,544 tri_B_LOD1=10,858 tri,LOD2= 6900 tri.Skull_E_LOD0=15,172 tri_B_LOD1=10,594 tri,LOD2= 6740 tri.Skull_F_LOD0=14,156 tri_B_LOD1=9,932tri,LOD2= 6256 tri.Skull_G_LOD0=22,528 tri_B_LOD1=12,452 tri,LOD2= 7083 tri.Skull_H_LOD0=20,488 tri_B_LOD1=10,818 tri,LOD2= 6920 tri.Goblin_A_LOD0=11,529 tri,LOD1=8658 tri,LOD2=7105 tri.Goblin_B_LOD0=10,313 tri,LOD1=7876 tri,LOD2= 6236 tri.Skull_npc_LOD0=20,402 tri/Skull_npc_LOD1=14,092 tri/Skull_npc_LOD2=8,838 triPet_Npc_LOD0=10,382 tri/Pet_Npc_LOD1=7,220 tri/Pet_Npc_LOD2=5,061 triGuard_Npc_LOD0=5,814 tri/Guard_Npc_LOD1=4,061 tri/Guard_Npc_LOD2=2,836 triStand_LOD0=1,974 tri/Stand_LOD1=1,712 tri/Stand_LOD2=1,348 triBox_LOD0=56 tri/Box_LOD1=24 tri/Box_LOD2=12 triSwoard_LOD0=428 tri/Swoard_LOD1=298 tri/Swoard_LOD2=208 triSkull_Barral_LOD0=4857 tri/Skull_Barral_LOD1=3499 tri/Skull_Barral_LOD2=2384 triBoom_LOD0=800 tri/Boom_LOD1=558 tri/Boom_LOD2=336 triBook_LOD0=180 tri/Book_LOD1=124 tri/Book_LOD2=112 triMimic_LOD0=4,466 tri/Mimic_LOD1=3,079 tri /Mimic_LOD2=2,137 trichest01_LOD0=12,990 tri/chest01_LOD1=9,074 tri/chest01_LOD2=6,314 trichest02_LOD0=2,832 tri/chest02_LOD1=1,946 tri/chest02_LOD2=1,343 triStand_LOD0=1974 tri/Stand_LOD1=1712 tri/Stand_LOD2=1348 triDevilSword_LOD0=3,062 tri/DevilSword_LOD1=2,390 tri/DevilSword_LOD2=1,497 triSkullBroA_LOD0=19,840 tri_LOD1=13,685 tri,LOD2=9460 tri.SkullBroA_LOD0=26,944 tri_B_LOD1=12,959 tri,LOD2= 8870 tri.SpiderA_LOD0=14,640 tri /SpiderA_LOD1= 7565 tri /SpiderA_LOD2= 5369 triSpider_Color variation = SpiderASpiderB_LOD0=14,230 tri /SpiderB_LOD1=7462 tri / SpiderB_LOD2=5227 triTurtle_dragon LOD 0= 14,134tri /Lod1= 9864 tri /Lod2= 6871 triTypes of materials and texture maps (PBR+Toon)Humanoid Animation Sharing System,Turtles and Spiders-Generic SystemCompatible with MixaMo anime and can be used commercially.Add outline with shader graph. Toon style.Pursuing Overwatch-style and Borderlands-style. Updates will continue.