
Stylized Demon Character for UnitySummoned by mistake. Left on purpose. Dikens crawled out of the underworld not to serve, but to explore. Sarcastic, unpredictable, and strangely charismatic, this horned wanderer causes as much trouble as he avoids — and always with a grin on his face and fire on his heels.Stylized demon character with horns, tail, and attitude — Dikens is rigged for Unity’s Humanoid system and comes with animations and game-ready assets. Ideal for dark fantasy, action, or stylized indie games.--------------------------------------------------------------------------------------------Included Animations:-Walk-Run-Jump-Idle-Dead-Attack 1-Attack-Attack 2-Walk Turn-boxingpack animation--------------------------------------------------------------------------------------------Included BoneDynamic.csUsed for dynamic animation of hair, cloth, tails, etc.Imagine stepping into a world where your virtual characters come to life with fluid, dynamic movement thanks to the charming BoneDynamic script. This delightful code orchestrates a symphony of motion, breathing life into bones with a host of settings you can tweak to your heart’s content. Let’s take a leisurely walk through its main functions and features, focusing on cloth-like behavior, joint edge colliders, bone dynamics exceptions, and fancy wind effects.Character dikens.FBXRig Type: Humanoid (Unity Mecanim)Format: FBXPolygon Count: ~7174Textures: PBR Dickens_body.png(Albedo)2048x2048Tail & Horns: part of character meshUV Mapping: Clean and non-overlappingMaterials: Unity URP/Standard readyExport Format: Unity-optimized FBX with embedded animation