PAK Animations is an essential package of over 130 fully retargetable and loopable walks, runs, crouches, strafes. jumps, dives, turns, weapon equips, swings and dodges as well as transitions between all these various states.
For use with Humanoid and Mecanim. All animations have root motion for proper feet sticking. (no sliding!)
Update 1.4 includes:
*Gun Animations Pack including two different weapon equips and retract, combat stance idle loop, left and right pistol whips, gun aim, aimed shot, hip shot, dodge left, right, back, duck, hit reaction, and TWO deaths usable in all states
*Injured Animations Pack that syncs to all standard locomotion animations (except running)
Update 1.3 includes:
*Sword Animations Pack including two different weapon equips and retract, combat stance idle loop, left and right swings, stab, overhead, dodge left, right, back, duck, and hit reaction
*Avatar Mask for character legs for "swordlayer"
*Weapon parenting Script and Weapon Visibility events script
Update 1.2 includes:
*Looking animations for up, down, left, right, with idle in and out (head, torso and shoulders)
*Avatar Mask for character head and torso
*Mouse Look Script that works with looking animations
* Improved Walking animation
*Joystick controls script
*Scene with No Root animation and player script
There are over 130 unique hand keyed animations!
Contact Me if specific new animations needed
The Demo scene provided has all of the fbx files broken up into their respective clips. There are two versions of each strafe depending on which foot is leading. There are also different jumps with a loopable in air section if you want a really long jump or falling off a cliff.
Check out the Demo Scene
Check out All Animations
Check out Injured Animations
Check out Walk to Strafe Blending
Check out Looking Animations
Check out Mouse Look Camera
Included is an Animation Controller and Script with key inputs and state controls setup.
Enjoy!