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Introducing CTAA ' Cinematic Temporal Anti-Aliasing ' The Leading Temporal SuperSampling solution for Unity 2018 and above. Support for PC/ MacOS and all VR Devices in all render paths
NEW VERSION RELEASED V1.9
- NEW ANTI-SHIMMER MODE added to PC Version, completely eliminates micro-shimmer, Suitable for Architectural Visualization, CAD, Engineering, Auto, Design and Manufacture or for any project requiring the Highest Quality Visuals.
- NEW Adaptive Sharpness mode in Steam VR version increasing perceptual sharpness with almost zero performance impact
- Compatible with Unity 2019 and the Latest Post Processing Stack
COMPLETE SINGLE PASS STEREO SUPPORT IN VR and LATEST STEAM VR SUPPORT!
Please contact us if you like a version compatible with older Unity versions starting from Unity 5.6
DOWNLOAD THE FREE EVALUATION DEMOS NOW CTAA PC DEMOS
CTAA VR DEMOS OCULUS & VIVE
CTAA VS UNITY TAA PC DEMO
CTAA VS UNITY TAA VS FXAA PC DEMO 2
CTAA is the premier next generation VR READY cutting-edge temporal anti-aliasing solution in use by thousands of developers world wide since 2014
Works with FORWARD & DEFERRED Render paths including WebGL 2.0
With a single click, CTAA enables all Unity users to achieve next generation off-line Cinematic Render Quality results in Real-Time! Reduce and eliminate Aliasing from Specular highlights and bright pixels especially when using post effects such as Bloom or Depth of Field including Aliasing on alpha tested edges. Being a temporal (Time based) process, new pixel data is gathered from past and extrapolated future frames for final re-construction based on velocity information. Performance is approximately equivalent to standard FXAA.
CTAA provides true next-gen Cinematic Quality temporally anti-aliased results which maintain and preserve clarity while in motion.
Achieve the Highest Quality now for all your PC & VR projects with our Highest Performant Temporal Anti-Aliasing solution to date on any engine period..
CTAA provides unmatched 'Temporally SuperSampled' quality results impossible for other ' spatial only ' solutions such as MSAA, FXAA, SMAA including all other 'Temporal ' methods.
No more Specular SHIMMER or ALIASING, No more PBS induced high-frequency FLICKERING, No more HDR Bloom FLICKER, No more ROGUE/STRAY Pixel SHIMMER. Only a ROCK STEADY Film Quality sharp Anti-Aliased image at blazing performance rates.
MSAA can also be used together with CTAA! providing unmatched true off-line quality results. This is a great option for all VR projects due to a significant increase in quality at little performance cost. 2xMSAA is sufficient to providing AA equivalent to 8xMSAA quality together with all the advantages provided with a temporal solution.
CTAA is compatible with and can be used at the same time with the Unity Post Processing stack V1 and V2
CTAA works with PC and VR devices such as the Oculus Rift & HTC VIVE
REQUIRED SDK'S FOR VR STEAMVR for HTC VIVE
OCULUS INTEGRATION
VRTK (only download if you like to use VRTK)
DOWNLOAD THE FREE EVALUATION DEMOS NOW CTAA PC DEMOS
CTAA VR DEMOS OCULUS & VIVE
CTAA VS UNITY TAA PC DEMO
CTAA VS UNITY TAA VS FXAA PC DEMO 2
CONTACT LIVENDA
Please note: Models in the Videos and screenshots are NOT included in the package however CTAA does include multiple example scenes to show integration
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