 
GraphCraft is probably best understood by seeing it in action, even just 30 seconds of action.  Please see the
GraphCraft in 30 Seconds
video.
GraphCraft is a Unity asset that uses graphs—constituted by
vertices and edges—to construct recursively-describable bodies.
This is a hybrid approach between procedural generation and manual
creation.  The graphs are created manually then used to automatically 
construct a new procedurally generated object according to simple rules.  Unity developers can design
symmetric multi-segmented composable bodies using the familiar Unity
Editor tools.  The Graph Preview shows what effects one's edits have
in real-time.  The Graph Constructor instantiates the game objects according to the graph.
There are three example scenes explained in the README and a video tutorial is available on Mockup Monday #34.
twitter: @shanecelis
website: seawisphunter.com
 
 
 
  
  
  
  
  
