I hope this helps with projects in the stylized style, like Overwatch or Borderlands.This work was carried out based on URP. Outlines and rim lights were added using Shader Graph. It can also be used in HDRP. In the Built-in Render Pipeline, toon outline effects need to be handled through scripting or modeling.Number of textures3-Albedo,normar,mask(Metallic, Smoothness Map)Texture dimensions2048X2048Polygon counttreasure hunter_22356 triNumber of meshes/prefabs1/1Rigging: YesAnimationMecanim syestemUV mapping: YesLOD information (count, number of levels)treasure hunter_LOD0 =22356 tri,LOD0treasure hunter_LOD1=15688 tri,LOD1treasure hunter_LOD2=9806 tri,LOD2Types of materials and texture maps (PBR+Toon)Resize,LOD add,Shadergraph-outline/rimlight add,rimlightTexture, UV adjustment,humanoid system.