[Announcement: 21 Mar, 2021]
Dear customers, Mesh Materializer (first released: 25 Feb, 2015) has reached the end of its life and will be deprecated soon. New improved tool is already in development. For existing customers we will offer price reduced upgrade option, without need to re-purchase our new solution when it is available.
[Announcement: 25 July, 2021]
New Mesh Materializer will be released in September 2021 and will be transformed in asset bundle.
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The idea of Mesh Materializer is to generate and bake all possible data directly into mesh file:
• Textures and color from material
• Ambient Occlusion
• Indirect Lighting
• Lightmap data
• Mesh thickness
• Displace info
All above is baked into mesh vertex color and later can be used in custom shaders or various calculations.
Beside data baking Mesh Materializer offers various mesh manipulation tools:
• Generating 'low-poly' style meshes
• Optimizing mesh files by merging them and/or compressing
• Converting Unity terrains into meshes
• Adjusting mesh vertex colors
• and many others.
Core features are described in this
video tutorials
Mesh Materializer includes:
1) Low Poly Mesh Generator
2) Ambient Occlusion and Indirect Lighting generator
3) Terrain To Mesh
4) Vertex Color Adjustments
5) Mesh Thickness Baker
6) Lightmap to vertex color baking tool
7) Mesh vertex color to texture baker
8) Generated mesh asset optimizer:
• Mesh compressor
• Multiple mesh combiner
• Mesh converter to one submesh
• Unused mesh data remover
All tools work in Editor and Run-time supporting built-in render pipeline only.
Have questions? Forum
Note:
Scripts are packed in dll.
Supported Unity versions: 5.6.4 -> 2019.3