This is a system to convert any gameObject into a air vehicle in a few clicks.
All is documented (Code + PDF + WORD Files). Documentation has a lot of images.
What is good about this system is that it is easy to implement , and you can modify or improve it fast to it your needs.
The most important feature is that you can control the air vehicle with just 2 keys and the mouse like some known games does.
An example, W to accelerate S to decelerate, if mouses go up , plane will turn up , fast, simple and professional style.
All features:
-Fast & Simple.
-Drop , assign vars and worth!.
-Prefabs of all UIs needed and 2 prefabs of "planes" (Simple and with all effects).
-Vehicle is controlled with 2 keys and mouse(Keys are configurable).
-Acceleration is not constant it works as a function of accelerating time.
-Contains some effect as a function of speed(Fogged screen, field of view effect). All can be configured.
-Very nice documentation(Indeed maybe too much).
-UI indicators of Speed, Angle with World´s horizontal line, etc.
-Some more features in future like :
>Acceleration depends of another facts.
Feel free of writing me if you have any question. My email can be found in the documentation in "About Us" section.
Thanks for reading, hope this be useful to you ;).