Team Robison's Automated Scene Builder automates the process of adding game objects to your scenes. You'll no longer have to place each game object by hand. Now you can drastically speed up your 2D and 3D game development.
Our system uses a very easy to learn API that parses simple json instructions for what objects to add to your scenes and where to position them. Game objects can be placed relative to a starting origin game object and subsequently relative to each other ( useful for side scrollers ), or positioned with real world coordinates.
Package contents:
- SphereExampleSceneObject.cs: An example implementation of the ISceneObject interface.
- SphereExample.prefab: A sphere gameobject prefab to use as an example with the project. This is the object that the SphereExampleSceneObject references and will add to the scene.
- AutomatedSceneBuilder.cs: The meat and potatoes of the application. This creates the menu items, parses the json, and does all the heavy lifting for adding your objects to the scene.
- ISceneObject.cs: The SceneObject interface that your future scene objects will implement for adding your own game objects to your scenes. This is what SphereExampleSceneObject implements.
- README.txt: This gives instructions on using the application and gives an example json for testing with the provided SphereExampleSceneObject.