Doors and Keys
Wing13GD
$7.00
Date |
Price |
---|---|
Date |
Price($) |
03/16(2018) |
6.0 |
03/30(2020) |
7.0 |
11/26(2024) |
7.0 |
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Doors And Keys asset is an ultimate tool to add Doors And Keys in your game.===Doors And Keys===Doors And Keys asset is an ultimate tool to add Doors And Keys in your game.5 doors, 2 keys, knob and 5 sounds.Doors have three different modes: 1. Door Mode. Door works as a regular door. Drag&Drop.- Configurable speed and angle.- Door can be locked with a key. (The 'Key item ID' of a door should be equal to the 'Item ID' of a key for this door)- Door can be closed automaticley.- Playing sound when locked.- Playing sound when open/close.- Playing sound when opening with a key. 2. Door to another location The door is loading another scene and placing player to a gameObject specified in "Player appears here" field. Don't forget to add all locations in Build Settings. Set 'Door ID' to connect same doors in different locations. - Door can be locked with a key. - Playing sound when locked. 3. Teleport Moves player to a gameobject specified in "Player appears here" field. - Door can be locked with a key. - Playing sound when locked.Keys are made as takable items. You should only input an Item ID to connect a key to a specific door (with same Key Item ID).===W13Assets===PlayerInteractor allows you to interact with doors and take keys from this asset. - Sending Click(); AND Interact(); message to an object in front of player camera (If PlayerInteractor.cs is added to player camera object). - EButton mode - doing that on pressing E button, Mouse mode - doing that on pressing left mouse button.TakeItem allows you to make item takable. 2 modes: - PlayerLookAndClick. The item is taken when GameObject receive Click (); or Interact(); message. - PlayerComeClose. The item is taken when Player comes close to it.===NOW TO===1.1. Drag and drop Wing13Assets/W13Core prefab to yor scene.1.2. Place a door on your scene.2.1. In a first person game Add PlayerInteractor.cs to your Player Camera object. For example, you can use FirstPersonCharacter from Standard Assets. Now you can take the keys and open doors using E button or left mouse button.2.2. In a third person game Add PlayerInteractor.cs to your Player object. Point you character to the door and press E or left mouse button.2.3. Or use Wing13Assets/Player .Please let me know if you need other features.