This is a simple library for getting input into your Unity program so that the player can change their settings and you don't have to change your code. It is also designed so you can switch platforms easily without having to figure out the oddities of each platform.
While the API is simple, the truly great thing about the library is the code is simple. You can easily go in an tweak it so it works the way you want it to or just read the code and learn a simple way to read the inputs on each platform.
This is a great add-on layer for the InputManager that is written so it is simple to get up and running and in code that is simple to read.
We also added a default cursor for each platform. That way if you use the default cursor for your initial menus, when you port your game from using the mouse to using a touch screen, it just works.
- Full source code included
- 3 demos showing how to access it
- A full manual (click here)
- Tested on PC, Android, and PS3
- Makes using a PS3 controller on a PC simple
- Works on top of the InputManager so you retain all the InputManager features
- Works with versions 4.3 and up including 5.0 and up